The Siege of Redwall
After hearing about the rats camped outside St. Ninian's church, a mere stone's throw away from the abbey, Abbot Mortimer sent out a small team of five woodlanders to investigate. However, their arrival was not unanticipated as Cluny sent five of his best stormvermin to greet them. Upon reaching the graveyard at the church, the two teams of skirmishers met. Due to the ferocity of the attack, the woodlanders were forced to make a tactical withdraw. But they didn't go without a fight! Historian's comment
I think they've spotted us.
Frank: Since this is my first experience under skirmish rules, I studied the rulebook extra carefully so that no matter how much David whined about weapon skill and stuff like that I could draw his attention to appropriate passage. I chose the Redwall defenders. David isn't that used to the new gaming system and I decided to talk him through it as we went along. To make this easier we decided to not give armour saves. If a model is wounded it's wounded. This would make taking injuries easier.
|1-2||Knocked Down The model is knocked down. Place the model face up. Can fight as normal next turn, but strikes last in hand to hand combat.|
|3-4||Stunned The model is knocked unconscious. Place model face down. Stays like that for the next turn. After your opponent's next turn use conditions applied for knocked down models.|
There they are lads! Get 'em!
Dave: Well this is my first time playing skirmish too and I wasn't clear on a few things but Francis (Francis is his proper name) did show me the gist of it. He said that stormvermin have a higher WS than the Redwallers he will be using so I decided to choose stormvermin.
TO HIT TABLE
TO WOUND TABLE
Redwallers Turn 1
Frank: David rolled to see who had the first turn and he rolled a 1 so consequently I went first. The Redwallers moved 5 inches towards the stormvermin (It's basically like this for my turn two). We decided to use no magic and none of the models have missile weapons, so shooting was definitely out. There was no close combat this turn. First turns can be very, very dull.
Stormvermin Turn 1
Dave: Basically the same as what Francis wrote. And I agree first turns are dull.
Redwallers Turn 2
Frank: Basically the same for turn one. I moved my Redwallers another five inches towards the enemy.
Stormvermin Turn 2
Dave: In this turn I thought, "Right, that's it!" Even though Francis's models were out of charging range (10") I decided to do a march move (Moves at double speed). If I knew what Francis was going to do in the next turn I would have done a standard compulsory movement...b*gger!
Redwallers Turn 3
Frank: For me it was "over the top, lads!" I charged the stormvermin. Out of the five combined attack values, only three of the defenders found their target. And only one hit managed to wound. To my great joy when David rolled for injury and got a 6! One of the foul creatures was dead!
Stormvermin Turn 3
Dave: With one of my minions' dead, the time had come for some payback. Since stormvermin have a higher initiative value, I struck first in hand to hand. But only one Stormvermin managed to wound and that unfortunate Redwaller was knocked down. By the teeth of the dead! Kill something!
Redwallers Turn 4
Frank: Since David was right about the initiative values, he struck first. However, not one Stormvermin found their target. Now it was my turn. As the knocked down Redwaller staggered to its' feet, three Redwallers managed to hit and only two wounded. One skaven was left stunned while another was knocked down. Pretty good I thought!
Stormvermin Turn 4
Dave: One of my stormvermin recovered, while the other one remained knocked down and wouldn't be able to fight again until my next turn. However I had a good round of hand to hand combat. Only two of them hit and only one managed to wound. I fought my luck had turned for the better as one Redwaller fell dead at his feet. Hahaha!
Redwallers Turn 5
Frank: Stormvermin struck first. Only two hits and one wound. I rolled for injury and one of my Redwallers was stunned and wouldn't be able to play for the rest of the game. I fought back with my remaining Redwallers, however, only one hit and miraculously also wounded. When Dave went to roll for injury another Stormvermin fell dead. Hoorah!
Stormvermin Turn 5
Dave: As one of my minions' rose back to his feet, the time had come for the final onslaught. But only one Stormvermin managed to wound and unfortunately was knocked down. Thus did bring the battle to a conclusion.
Ah, Smug Mode!
Dave: Well, I can't stand around here all day bragging about how I WON and how Francis was beaten down into the ground like the miserable dog that he is! See ya next time loser!
Retreat! Back to Redwall!
Frank: Smeg happens I suppose. What else can I say really?